
now the overall shape of the map is obvious. you may also note that i killed my first silo - it was simply way too large for the map. i've got a placeholder there now, and when i'm ready that placeholder will be transformed.

here is a shot from the farmhouse - you'll see the train station (not like Well, just a little stop) which marks the map centerline, and the BLU area in the distance. due to the nature of CTF, the building locations are identical but i hope to give the impression of totally separate areas when i detail them.
one thing i did notice when going through the official Valve maps: there are no critical structures that are angled - only incidentals, like the little shacks outside of Cap A at Gravel Pit. i was planning on angling a couple of my buildings, but seeing them all lined up with the Almighty Grid is making me rethink this. so, my question for anyone interested is this: should i bother trying to angle my buildings (build them out, detail, then angle the entire structure last), or am I just begging for a nightmare, especially when it comes to making playtest updates?
2 comments:
Well, you definitely want to angle anything AFTER you build it.
As for whether or not to angle...I say go for it. If you want to do it, no reason I can see not to.
Also, based on what little I can see, I think the map is a bit open. Keep in mind that will give the sniper class a significant advantage.
i've been thinking about snipers a lot with this map, and you're right. i'll be putting plenty of little "roadblocks" in place, along with a couple of side paths that will get you to the buildings out of sight.
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