Friday, February 20, 2009
The end...?
It also doesn't help that my muse has taken a sabbatical. While I still have visions of Powerplay in my head, when I try to nail down things like overall terrain and even the center area I simply cannot design anything that I like, even on paper. It is extremely frustrating, and is compounded by the fact that I cannot seem to carve out time to play TF2, much less spend any time in Hammer.
I may try to pick this up sometime in the future, but for now I'm afraid it's going to have to go on a shelf. A little piece of me is crying, but the rest is just too exhausted to care too much.
Tuesday, October 28, 2008
The Ebb and the Flow
work sucks, especially when they lay people off. i'm a survivor, mostly because i'm still a grunt who actually gets work done (at times). this means, however, that i have to pick up the slack left when my boss (co-worker / friend) was let go. somehow, i can't shake the feeling that he's the lucky one.
combine that with everything else and my mapping time has been exactly nothing since my last post. the honest truth of the matter is that i'm exhausted, and trying to work up the energy to stay up that extra hour just to get some work on this done is nigh unto impossible right now. i'm hoping that my lack of real drive and inspiration is just a symptom of adjusting to family stuff. it had better be, because i don't want the Cynical Me - you know, the one who said that actually finishing a level to beta was a pipe dream - to win.
Tuesday, October 14, 2008
Back On Track

now the overall shape of the map is obvious. you may also note that i killed my first silo - it was simply way too large for the map. i've got a placeholder there now, and when i'm ready that placeholder will be transformed.

here is a shot from the farmhouse - you'll see the train station (not like Well, just a little stop) which marks the map centerline, and the BLU area in the distance. due to the nature of CTF, the building locations are identical but i hope to give the impression of totally separate areas when i detail them.
one thing i did notice when going through the official Valve maps: there are no critical structures that are angled - only incidentals, like the little shacks outside of Cap A at Gravel Pit. i was planning on angling a couple of my buildings, but seeing them all lined up with the Almighty Grid is making me rethink this. so, my question for anyone interested is this: should i bother trying to angle my buildings (build them out, detail, then angle the entire structure last), or am I just begging for a nightmare, especially when it comes to making playtest updates?
Thursday, October 9, 2008
Learning Experience, Right?
mental note from here on out.....first step, set up the land and connecting interiors only - that way i don't spend as much time on details that i'll just be ripping out later. then i can add blocks for important buildings, and then go from there.
Wednesday, October 8, 2008
I'm an Idiot.
i'm talking about my tunnel vision with the map. the fact of the matter is that i have done only a little bit, but keep worrying about my scale, and with good reason: i have no overall layout! i've been so focused on getting my grandiose "vision" out into Hammer that i've completely lost sight of potential playability problems. well, no more. after a quick refresher read of the TF2 Mapping Tutorial on the Steam forum, i've decided that my new favorite color will be the Hated Orange Texture.
i also must confess that the bits of spare time i could have used to map were taken up by rediscovering my love for the Heavy, as well as racking up a few achievements. i prefer to wait a bit, just so that i'm not Heavy #6 on a 6-man team. i also picked up a copy of Metroid Prime 2: Echoes. yeah, i know it's an old gamecube game, but i'm a sucker for the entire Metroid series.
in other news, i'd like to give a huge shout out to my New Best Friend (only because he commented on my last post ;-) ), Vander. looks like he's in a similar boat, only he's able to devote more time to things than i, lucky guy. thanks for the comment!
Monday, September 15, 2008
Baby Steps

Here is a shot of the Red Complex, including the new silo! The barn will be rotated to a more aesthetically pleasing angle, and then a "secret" passageway will be made between the barn and the silo (yes, you will be able to go in the silo).
Here is the other side. in order to provide some more interesting visuals, this new building will be a garage that is not accessible - it will simply be a play boundary.
I'm concerned about the size of this map ballooning out of control, so I have tried to compress it a bit...but I can't without ruining the farm believability. in your opinion, how large is too large? should i consider it by Hammer units or by scout run time? all comments would be appreciated.
all for now,
-J
Wednesday, September 3, 2008
New Arrival
while in the hospital, with wife and baby being taken care of, i got more done. the farmhouse, version 1, is complete!

this is a shot of the back of the house; notice one of the rear entries to the ground floor and the blocked in concrete? inside the concrete (accessible from the top floor only) is the flag room. when everything is complete, the concrete will have radar dishes and other fancy bits on it - my idea is to show a run-down, rustic farmhouse with a poorly-hidden surveillance complex on the back.
one more note: i have put all house brushes into a custom visgroup so that i can easily hide and select them, in the event i want to move or modify the house at all. i will try to do this for all structures; each one will receive its own visgroup, which should make my job easier.
this is the beginnings of the barn - the back part will be red spawn #2, with the metal grate leading to the ground floor and also an open window that can be used as a sniper post and one-way exit. this will eventually also have a rear exit that will lead straight to the house stairs and a semi-hidden tunnel entrance that will lead towards the center of the map (for an alternate route, think 2fort sewers).
all of this was done in the span of two nights, with the house being about 3-4 hours of work and the barn about 1. things are changing at the jynx household, and i'm not sure if it's for the better: Third Born is waking us up a few times at night, keeping us feeling exhausted much earlier than usual, which means putting nighttime time into this will be hard. however, First and Second Born are starting school again, which means i may have some morning time to put in on this, if Third Born lets me.