About This Blog

This blog is about Team Fortress 2, released by Valve. If you have no interest in TF2, you will have no interest in this blog.

Of course, even if you do have interest in TF2, you probably will not have interest in this blog, either.

Tuesday, August 19, 2008

One Week In

I have gotten the suggestion more than once that, if at all possible, try to break out at least an hour or two at a time to get some work in. This is obvious advice, and absolutely true.



So, last week I managed to put in about 6 hours of time towards getting my ideas off of paper and into Hammer. My focus right now is on the Farmhouse, or Red's spawn / flag area.


This screenshot presents something that it seems I do that breaks from the "accepted standard", and that is I'm not using any orange textures, even from the start. I don't like the orange - I understand it shows a basic grid, but it seems to me that once i have some standard heights decided on, such as door height (determined in some cases by the door models) and room height, then I have little use for orange textures. in addition, it makes some of my structures very obviouis to me in Hammer, and keeps me from getting turned around.

So - am I wrong? Do I have a point? Am I gonna get into trouble? Please let me know!

1 comment:

JJ said...

I don't use the dev textures either, I sometimes get ahead of myself and texture as I build. But it can become tedious so I leave the final texturing for last.
looking good btw, post some more screens.